![]() ![]() THIS IS DEDICATED FOR THE COMMUNITY OF MMBN FOLKS AND THIS SHALL NOT SERVE ANY COMMERCIAL NOR PATRON IN ANY OTHER FORM. THIS IS NOT AFFILIATED WITH CAPCOM IN ANY WAY. ![]() THIS IS A WORK IN PROGRESS FAN MADE GAME. Name it! By expanding we are tentatively looking to get a tag-netbattle, what? 2 on 1, 2 on 2? Yeah you read it right! Just like selecting your map in Tekken battle. We are dedicating a battle grid that can be selected based on the likes of the battle. Not just one time use!Įnough of the 3x3 space for your navi. And yes, the original concept of the anime! Chip can be attached to your navi. If you watched anime episodes, chip does break, and chip got recharged. We are like putting Pokemon on battle chips - but they are not living creatures. Solution: Chip challenge, we put chip elements and the chip breaks upon usage and element counter. You will hate woodman because of this and we don't want that. If you put elements on the navi themeselves it would be a messy imbalance. We are talking about real peeps here battlin together. While Arcade Mode is completely controlling your navi via joy or keyboard. Our aim is to make it smarter!Ĭommand Mode is the AI mode, check out Dissidia for the concept. This concept is not new you can try this out on MMBN 4.5 but not that smart. Succeeding the Soul Unison (Double Soul) system, is the Cross System. Hence, you gonna train with your navi and play along until it gets smart. The player can send MegaMan up to five Battle Chips, after which the battle takes place in real time, with MegaMan, controlled by the player, attacking with his Mega Buster, dodging attacks, or activating battle chips from his queue. The navi shall be capable of battle data learning and a neuro decision (it's all about scripting). We are bringin in AI technology on the game where your navi can learn to move, dodge, block, and attack on its own. The project mechanics are being conceptualized. It is capable of the features we are looking for in the netbattling field. The project phase is prototyping, the whole game is written from scratch, we started building on Java, but today, we are looking to revamp on "Pythonish" style languange. If you have Bass v1, and everything else (without Attack+30), this will do 160 damage per hit. If you do not have two Navi+40s, you can use something else. You need two Navi +40s, and at least one Attack+20. Let's get those navi plugged in and continue to battle over the real internet! If you are fighting BassDelux and you have his chip, you can lower his HP a lot. It eventually made me decide to pursue this. The porject keeps on bugging me since then. The project started actually 2019 but due to pandemic and some sort of adulting issues. We believe that an anti-cheat should straightfowardly follow its mission and do what it’s meant to do without bothering the player.We are happy to announce that we are currently working on a project to dedicate pvp and navi-operator netbattling game to MMBN lovers out there.
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